﻿using UnityEngine;

[System.Serializable]
public class BSPNode
{
    public Rect rect;
    public BSPNode nodeA;
    public BSPNode nodeB;

    public BSPNode(Rect r, BSPNode nA = null, BSPNode nB = null)
    {
        rect = r;
        nodeA = nA;
        nodeB = nB;
    }
}
